Go Back

My room-Game story
My Room is inspired by my first experience studying abroad. Being in a new country, I had to deal with many unfamiliar situations and challenges. My room became a familiar and comfortable place where I could feel connected to home. I created this game as a way to capture that feeling and preserve my memories of that time.
The game also explores how technical limitations and new technological approaches can shape gameplay and game mechanics. Instead of treating technical problems as purely obstacles, I wanted to experiment with how they could influence the way a game is designed and played.
The game also explores how technical limitations and new technological approaches can shape gameplay and game mechanics. Instead of treating technical problems as purely obstacles, I wanted to experiment with how they could influence the way a game is designed and played.
