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Game Design
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Game Design

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Project Details
Featured Projects
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My room

This project explores a new technique for creating a video game by combining a shadow-based gameplay mechanic, inspired by games like Thief, with 2D characters in a 3D environment. The main focus is on experimenting with how shadows can influence gameplay and create unique interactions between the 2D characters and the surrounding 3D world.

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Wretched Wood Wheel-Game story

Wretched Wood Wheel is a game I created to explore how physics can directly affect gameplay mechanics. Through this project, I learned how physics-based interactions can create unexpected challenges and make the player's actions feel more dynamic. It also helped me understand how to design gameplay around a game's technical systems rather than treating technology as something separate from the game design.

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Tet-Game story

This was my first project working with a team of three other people. Through this project, I learned how to collaborate effectively, communicate with my teammates, and divide tasks based on each person's role and strengths.

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WRETCHED WOOD WHEEL

Wretched Wood Wheels is a quirky 2D puzzle platformer that combines precision slingshot mechanics (inspired by Angry Birds) with rugged hill-climbing physics (inspired by Hill Climb Racing). Launch your rickety wooden vehicle across tricky terrain and master the physics to reach the finish line!

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Tet

This game combines a light-novel-inspired narrative with rhythm-based gameplay, featuring the cultural theme of Tết and the mythical Qilin. Players follow a story-driven experience while engaging with rhythm mechanics inspired by Vietnamese culture and traditional Tết celebrations. The game explores Vietnamese cultural symbols through a modern visual and gameplay style, creating an interactive experience that combines storytelling, music, and cultural elements.

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My room-Game story

My Room is inspired by my first experience studying abroad. Being in a new country, I had to deal with many unfamiliar situations and challenges. My room became a familiar and comfortable place where I could feel connected to home. I created this game as a way to capture that feeling and preserve my memories of that time. The game also explores how technical limitations and new technological approaches can shape gameplay and game mechanics. Instead of treating technical problems as purely obstacles, I wanted to experiment with how they could influence the way a game is designed and played.

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    VIEW MY PORTFOLIO

  • My Creative Game Design Portfolio

    Explore a selection of my most innovative and engaging game projects, reflecting my skills and passion for the industry.

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